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Updates
Jan 1, 2017
  • Object animation.
  • Characters.
  • Build Logic.
  • World layers.
  • Show/Hide layers.
  • Textures, and UI have been revamped.
  • Changes to core game design.
  • Mouse Icons.
  • Build phases.
  • Ramps.
  • Diagonal movement.
December 18, 2016
  • Few visible changes to report. Picking and Pathfinding have been reimplemented for the voxelized world.
December 16, 2016
  • Save/Load Game (part 1).
December 15, 2016
  • Created 3D (voxelish) World. This is for walls in the game but extends to caves, mountains and soforth.
December 13, 2016
  • Grass, Rocks, Art.
  • Render Optimization.
December 12, 2016
  • More Animation.
  • Design.
December 11, 2016
  • Animation.
December 9, 2016
  • Textured ground.
  • Made tiles / objects bigger(looks nicer).
  • Character model.
  • Added a sky.
  • Began animation.
December 8, 2016
  • Usable GUI.
December 6, 2016
  • Added Movable camera.
  • Started walls logic.
December 4, 2016
  • Updated world models.
December 1, 2016
  • Created character AI.
November 25, 2016
  • Moved game to iOS.
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